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Character Abilities
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Character Abilities
All Paths:
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb - Absorb Earth Elemental Attacks (Heal the damage that would have been done)
Frost Absorb - Absorb Ice Elemental Attacks (Heal the damage that would have been done)
Godhand - Absorb all Holy Elemental Attacks (Heal the damage that would have been done)
Sinner - Absorb all Dark Elemental Attacks (Heal the damage that would have been done)
Melee Path:
Inner Regen - heal 5% max HP at the end of every post
Autolife - roll a dice when you die: if even, revive with 25% max HP
Ranged Path:
Immunity - roll a dice whenever you'd be inflicted with a status effect, if odd - the status effect wears off instantly
Ammo Thrust - when using a ranged weapon, you can attack physically for 100% damage instead of 50%
Magic Path:
Inner Refresh - heal 10% max MP at the end of every post
Charge - when MP hits 0, wait 3 posts without attacking to recharge to full MP and 50% HP.
Anthro Races:
Dog Breeds = Genetic Fang - Allows User to activate forms
Kitsune = Kitsune Magical Control - Potential to use all forms of magic. Depending on tail count.
Main Characters: (ALL MAIN CHARACTERS ARE CHOSEN - DO NOT ASK TO BE ONE)
Blaze Absorb - Absorb Fire Elemental Attacks (Heal the damage that would have been done)
Aqua Absorb - Absorb Water Elemental Attacks (Heal the damage that would have been done)
Shock Absorb - Absorb Thunder Elemental Attacks (Heal the damage that would have been done)
Gust Absorb - Absorb Wind Elemental Attacks (Heal the damage that would have been done)
Rock Absorb - Absorb Earth Elemental Attacks (Heal the damage that would have been done)
Frost Absorb - Absorb Ice Elemental Attacks (Heal the damage that would have been done)
Godhand - Absorb all Holy Elemental Attacks (Heal the damage that would have been done)
Sinner - Absorb all Dark Elemental Attacks (Heal the damage that would have been done)
Melee Path:
Inner Regen - heal 5% max HP at the end of every post
Autolife - roll a dice when you die: if even, revive with 25% max HP
Ranged Path:
Immunity - roll a dice whenever you'd be inflicted with a status effect, if odd - the status effect wears off instantly
Ammo Thrust - when using a ranged weapon, you can attack physically for 100% damage instead of 50%
Magic Path:
Inner Refresh - heal 10% max MP at the end of every post
Charge - when MP hits 0, wait 3 posts without attacking to recharge to full MP and 50% HP.
Anthro Races:
Dog Breeds = Genetic Fang - Allows User to activate forms
Kitsune = Kitsune Magical Control - Potential to use all forms of magic. Depending on tail count.
Main Characters: (ALL MAIN CHARACTERS ARE CHOSEN - DO NOT ASK TO BE ONE)
- Sora: Trust(S) - Heals 10% max HP/MP every post when around Kairi. 5% around Riku or King Mickey.
- Kairi: Trust(K) - Heals 10% max HP/MP every post when around Sora. 5% around Riku or King Mickey.
- Riku: Trust(R) - Heals 10% max HP/MP every post when around King Mickey. 5% around Sora or Kairi.
- King Mickey: Trust(M) - Heals 10% max HP/MP every post when around Riku. 5% around Sora or Kairi.
- Xemnas: Mansex - Can steal 10% HP per post from other male organization members.
- Xigbar: Snipe - Can roll two dice with every shot, if a 2 or 12, deal 3x damage.
- Xaldin: Energy Charge - Can transfer his HP into MP or vice versa.
- Vexen: Ice Nova - Absorbs all Ice Elemental attacks, and will counter attack with a Physical dealing 150% normal damage.
- Lexaeus: Macho Man - Can't use spells or skills, but has a 30% damage cap instead of 20%.
- Zexion: Dellusional - Can create dopple gangers by sacrificing 10 HP to create a clone with 20HP. Clone will deal just as much damage as Zexion
- Saix: Berserk - When MP hits 0, go into a berserk rage - dealing 150% damage with every attack.
- Axel: Flaming Dance - Absorbs all Fire Elemental attacks, and will counter attack with a Magical attack dealing 150% normal physical damage.
- Demyx: Aquasong - Can play the sitar to revive all allies to 10% max HP - all HP will be taken from Demyx's.
- Luxord: Fate - Roll a dice with every attack, if heads you hit for 150% damage, if tails you miss.
- Marluxia: Flower Power - Heal 20% max HP every post, sacrificing 10% MP to do so. Will not work if you have no MP.
- Larxene: Thundaga Break - Can cast Magic at 25% damage (rounded down) after MP has hit 0.
- Roxas: Feeling - Gain 20% max HP per post when around Sora, Kairi, Xion or Axel. Sacrifice 10% max MP per post to upkeep.
- Xion: Nonexistance - Cut your own HP in half to revive Roxas, Sora, Kairi or Axel by the same amount of HP after they've fainted.
- Kai Hitaro: Nekomancer - Kai is treated as a magic character and can use all types of spells.
- Ren Hitaro: Standstill - when below 10% HP, can only be hit by ranged attacks and magic.
- Eri: Yggdrasil - Allows usage of the Light, Dark and Spirit elements.
- Axis: Eternal Darkness - When HP is below 10%, Axis is sent into 'Dark Mode' otherwise known as Zix - Deals 150% each attack but is weak against magic based attacked when in this state
- Jinzou: Shadowheart - Jinzou gains access to offensive magic and dark energy, as well as 5 SP regen per post.
- Ixaz: Armageddon - Allows use of attacking elemental and healing magic.
- Levis: Crystarium - Enables use of all types of magic.
Armageddon Admin- Admin
- Posts : 217
Join date : 2010-02-04
Character sheet
HP:
(15000/15000)
SP:
(3000/3000)
Level:
(150/150)
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